Jethro Barks


Concept

Player: Cam
Chronicle: Voodoo Games
Status: PC
Rank: Advanced Adept
Cabal: Fleurettes
Concept: Monstrous Maitre’d
Tradition: Cult of Ecstasy
Sect: Acharne
Nature: Creep Show
Demeanor: Gallant
Essence: Questing
Apparent Age: 55
Real Age: 68
Awakening: 1965


Attributes

Physical: Strength 3, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 4 (shrewd)


Abilities

Talents: Alertness 3, Athletics 2, Awareness 1, Brawl 3, Dodge 3, Intimidation 4 (military), Streetwise 2, Subterfuge 2
Skills: Drive 5 (motorcycles), Etiquette 1, Firearms 3, Meditation 1, Melee 2, Security 2, Stealth 2, Technology 2, Torture 4 (tools)
Knowledges: Academics 1, Area Knowledge (new orleans) 3, Cosmology 1, Linguistics (cambodian, creole) 2, Occult 1, Spirit Lore 1, Traditions Lore 2


Advantages

Spheres: Correspondence 4 (wormholes), Entropy 2, Forces 2, Life 4 (improvement), Matter 2, Mind 2, Prime 2, Time 4 (travel)
Backgrounds: Arcane 2, Avatar 3, Contacts 3, Destiny 2, Library 2, Resources 2
Arete: 5
Willpower: 9
Quintessence (typical): 3
Paradox (permanent): 0
Tass: 0
Resonance: Dynamic (mobile) 4, Entropic (crumbling) 4, Static 3 (liable)
Merits: Code of Honor: brotherhood fealty (1), Criminal Ties (3)
Flaws: Flashbacks (3), Sadism (2), Throwback (2)


Miscellaneous Notes

Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
Banality (unusable): 6
Creativity: 0
Quiets: none


Combat

Style: Commando (external/soft)
Special Maneuvers (Brawl): Choke Hold, Grab Punch, Head Butt, Heel Stamp, Pin, Throw
Special Maneuvers (Dodge): Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Grab Punch/Head Butt/Throw; Displacement/Throw/Choke Hold
Combinations (armed): Double-Strike/Double-Strike/Great Blow
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Colt Python (Diff. 6, Dmg: 7, Rate: 2, Clip: 6, Range: 30, Conceal: J, Ammo: hollowpoints), Colt M4 Carbine (Diff. 7, Dmg: 7, Rate: 30, Clip: 30, Range: 200, Conceal: T, Accur. +1, Ammo: standard), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P)
Armor: Tactical Vest (+1 soak)

Experience Points:


Personality
What is this?

Career Class: Vagabond
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Outlive his PTSD flashbacks; 2) Control local motorcycle gangs
Short Term Goals: 1) Draw his “soulmate” victim into partnership; 2) Better manage his dual rough-and-smooth lifestyle
Religion: Philosophy
Politics: Pedocracy
Sex: Heterosexual/Polygamous
Traits: Charming, Rough-Around-the-Edges, Rustic, Disciplined, Useful, Skillful, Haunted, Dangerous
Additional Notes: none

Back!