Archibald Desoyer
Concept
Player: Cam
Chronicle: Boiling Waters
Status: PC
Rank: Adept
Cabal: Mimetic Genetics, Inc.
Concept: Toy Maker
Tradition: Sons of Ether
Sect: Mad Scientists
Nature: Theorist
Demeanor: Architect
Essence: Pattern
Apparent Age: 34
Real Age: 36
Awakening: 1991
Attributes
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 5 (creative), Wits 3
Abilities
Talents: Alertness 1, Artistic Expression 2, Awareness 1, Instruction 1, Intuition 1
Skills: Biotech 4 (cloning), Drive 1, Electronic 2, Etiquette 1, Firearms 1, Hypertech 4 (etherite theories), Hypnosis 1, Mechanic 3, Sculpting 2, Toy Making 4 (dolls)
Knowledge: Academics 1, Biology 4 (cloning), Business 1, Computer 2, Finance 1, Medicine 3, Occult 1, Science 3
Advantages
Spheres: Entropy 1, Life 4 (cloning), Matter 4 (automatons), Mind 3, Prime 3
Backgrounds: Arcane 1, Avatar 4, Contacts 1, Destiny 1, Resources 3, Sanctum 3, Talismans 5
Arete: 4
Willpower: 7
Quintessence (typical): 4
Resonance: Dynamic (utopian) 3, Static (sequestered) 3
Merits: Biotech Aptitude (2)
Flaws: Enemy: Progenitors (5), Shy (1)
Miscellaneous Notes
Talismans: Simulacrum Lucubration Aerosol Particle Inter-Neural Stimulator (SLAPINS, aka the Mindslapper)
Hanging Effects: Ether-Sight (views sources of primal energy), Shield (protects from psychic overstimuli and mental invasions)
Banality (unusable): 6
Creativity: 3
Quiets: none
Combat
Style: none (streetfighting)
Special Maneuvers (Brawl): none
Special Maneuvers (Dodge): none
Special Maneuvers (Athletics): none
Special Maneuvers (Melee): none
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: none
Common Weapons: none
Armor: none
Experience Points:
Personality
What is this?
Career Class: Artist
Drive: Passive
Social Activity: Deviant
Long Term Goals: 1) Keep children hopeful and yearning for the future with new toys; 2) Avoid the silliness of the Ascension War
Short Term Goals: 1) Surround himself with unique toys; 2) Figure out how to make and maintain his “miracle” toys without stolen tech
Religion: Philosophy
Politics: Pedocracy
Sex: Heterosexual/Polygamous
Traits: Pacifistic, Inventive, Artistic, Odd, Reclusive, Kind, Charitable, Rational, Concerned
Additional Notes: none