Avel Duke
Concept
Player: Cam
Chronicle: Visitors from the Past
Storyteller: none
Status: PC
Rank: Disciple
Cabal: none
Concept: Tactician
Tradition: Order of Hermes
House: Flambeau/Chyme
Nature: Competitor
Demeanor: Bravo
Essence: Dynamic
Apparent Age: 36
Real Age: 34
Awakening: 1994
Attributes
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 4 (creative)
Abilities
Talents: Alertness 2, Athletics 1, Awareness 1, Brawl 2, Dodge 2, Intimidation 2, Intuition 1, Leadership 2, Misdirection 1, Oral Expression 1, Subterfuge 1
Skills: Drive 1, Etiquette 1, Fast-Draw 1, Firearms 3, High Ritual 1, Meditation 1, Melee 2, Stealth 1, Survival 1
Knowledges: Academics 1, Computer 1, Enochian 3, First Aid 1, Linguistics (arabic) 1, Military Science 3, Occult 2, Politics 1, Science 2, Technocracy Lore 1, Traditions Lore 2
Advantages
Spheres: Correspondence 2, Forces 3, Mind 3, Prime 2
Backgrounds: Arcane 1, Avatar 3, Chantry 3, Contacts 2, Destiny 1, Library 1, Resources 2
Arete: 3
Willpower: 8
Quintessence (typical): 6
Paradox (permanent): 0
Tass: 0
Resonance: Dynamic (resounding) 2, Static (strategizing) 1
Merits: Early Riser (1)
Flaws: Intolerance: autocrats (1)
Miscellaneous Notes
Hanging Effects: Battlefield Dynamics (stay alert to sudden shifts in emotion and energy), Shield (protects from psychic overstimuli and mental invasions)
Banality (unusable): 6
Creativity: 6
Quiets: none
Combat
Style: Commando (external/soft)
Special Maneuvers (Brawl): Ear Pop, Elbow Smash, Pin, Throw
Special Maneuvers (Dodge): Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Displacement/Ear Pop/Throw
Combinations (armed): Double-Strike/Slash/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: SigSauer P226 (Diff. 6, Dmg: 6, Rate: 4, Clip: 15, Range: 20, Conceal: J, Accur. +1, Ammo: equalloys), Remington M740 (Diff. 8, Dmg: 9, Rate: 3, Clip: 5, Range: 275, Conceal: N, Accur. +2, Ammo: equalloys), Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1)
Armor: Flak Vest (+3 soak, -1 Dex)
Experience Points:
Personality
What is this?
Career Class: Warrior
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Help chantries prepare defenses; 2) Prove the inadequacy and futility of authoritarian leadership
Short Term Goals: 1) Learn the strengths and weaknesses of local chantry; 2) Determine potential local enemies
Religion: Christianity, Philosophy
Politics: Pedocracy
Sex: Heterosexual/Monogamous
Traits: Martial, Determined, Calculating, Practical, Shrewd, Innovative, Blunt, Charismatic, Deliberate, Respectful
Additional Notes: none