Jun Ng


Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Shooting Stars
Position: Soothsayer
Rank: Master
Shizu: Emerald Heaven Wallow
Concept: Child Activist
Tradition: Cult of Ecstasy
Sect: Ka'a/Children's Crusade
Fera: Mokolé
Stream: Zhong Lung (Kinfolk)
Nature: Caregiver
Demeanor: Bon Vivant
Essence: Primordial
Renown: Glory 0/1, Virtue 0/1, Wisdom 0/2
Apparent Age: 30
Real Age: 48
Awakening: 1987


Attributes

Physical: Strength 2, Dexterity 4 (flexible), Stamina 3
Social: Charisma 4 (sensuality), Manipulation 4 (charming), Appearance 5 (sensual)
Mental: Perception 5 (visionary), Intelligence 3, Wits 3


Abilities

Talents: Alertness 3, Athletics 3, Awareness 3, Brood Kenning 2, Dodge 3, Intimidation 2, Intuition 3, Oral Expression 1, Streetwise 2, Style 3, Subterfuge 4 (seduction)
Skills: Dancing 4 (ecstatic), Drive 1, Martial Arts 2, Meditation 3, Melee 1, Singing 3, Stealth 1
Knowledge: Alchemy 3, Chi'n Ta Lore 3, Cosmology 3, Culture 2, Divination 2, Enigmas 2, Herbalism 2, Investigation 2, Linguistics (indonesian, putonghua, tibetan) 3, Medicine 2, Metaphysics 1, Mokolé Lore 2, Occult 3


Advantages

Spheres: Correspondence 2, Entropy 1, Forces 2, Life 4 (healing), Matter 1, Mind 4 (astral travel), Prime 3, Spirit 2, Time 5 (perceptions)
Backgrounds: Avatar 4, Chantry 2, Contacts 2, Destiny 1, Dream 1, Influence 1, Mentor 5, Pure Breed 3, Resources 3, Sanctum 3
Arete: 6
Willpower: 8
Quintessence (typical): 7
Paradox (permanent): 0
Tass: 20
Resonance: Dynamic (blissful) 5, Static (dependable) 4
Merits: Animal Magnetism (1), Kinfolk: Zhong Lung (4), Spark of Life (5)
Flaws: Driving Goal: protect all children from abuse (3), Lifesaver (3), Obsession: sex (2)


Miscellaneous Notes

Talismans: none
Hanging Effects: Acceptance (subtly encourages all to accept even when she commits all but the greatest of social blunders), Prediction (detects dangerous events that would personally affect Jun seconds before they happen), Shield (protects from psychic overstimuli and mental invasions)
Matre: 1 (Perception)
Banality (unusable): 4
Creativity: 1
Quiets: none


Combat

Style: Pakua (internal/hard)
Special Maneuvers (Brawl): Ear Pop, Eye Rake, Grab Punch, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Drunken Monkey Roll, Jump, Kippup
Special Maneuvers (Melee): Bash, Parry
Combinations (unarmed): Deflecting Punch/Quick Strike/Throw
Combinations (armed): none
Melee Weapons Techniques: Blades, Fist-Loads, Staff
Ranged Weapons Techniques: none
Firearms Techniques: none
Common Weapons: Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Barn (Diff. 5, Dmg: Str+2, Conceal: N, Accur. +1)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Mystic
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Find true place in world; 2) Save as many children as possible
Short Term Goals: 1) Develop magickal skills and knowledge; 2) Push Children's Crusade in city
Religion: Philosophy
Politics: Pedocracy
Sex: Bisexual/Polygamous
Traits: Compassionate, Sweet, Beautiful, Aware, Independent
Additional Notes: none

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