Tait Ashby


Concept

Player: Cam
Chronicle: Lost Hope
Status: PC
Rank: Disciple
Cabal: none
Concept: Prankster
Tradition: Cult of Ecstasy
Sect: Hagalaz/Sutr
Nature: Enigma
Demeanor: Jester
Essence: Dynamic
Apparent Age: 30
Real Age: 36
Awakening: 1985


Attributes

Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 4 (rustic), Manipulation 4 (silver-tongued), Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4 (clever)


Abilities

Talents: Alertness 2, Athletics 1, Awareness 2, Brawl 2, Dodge 2, Intimidation 2, Intuition 1, Misdirection 2, Oral Expression 2, Streetwise 1, Subterfuge 3
Skills: Dancing 1, Drive 1, Firearms 1, Meditation 1, Melee 2, Security 1, Stealth 2, Survival 1, Technology 1
Knowledges: Academics 1, Astrology 1, Cosmology 1, Enigmas 3, Linguistics (spanish) 1, Medicine 1, Metaphysics 1, Occult 2, Politics 1, Spirit Lore 1, Technocracy Lore 1, Traditions Lore 2


Advantages

Spheres: Correspondence 2, Entropy 2, Life 3, Mind 2, Prime 1, Time 3
Backgrounds: Arcane 3, Avatar 3, Chantry 3, Contacts 2, Destiny 2, Familiar 3, Resources 2
Arete: 3
Willpower: 7
Quintessence (typical): 6
Paradox (permanent): 0
Tass: 0
Resonance: Dynamic (frenzied) 3, Entropic (collapsing) 2
Merits: Charmed Existence (5)
Flaws: Hatred: Technocracy (2), Magical Prohibition: never apologize on pain of madness (5)


Miscellaneous Notes

Hanging Effects: Last Laugh (predicts hostile intentions towards Taits moments before they occur), Shield (protects from psychic overstimuli and mental invasions)
Banality (unusable): 3
Creativity: 3
Quiets: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Ducking Punch, Ear Pop, Heel Stamp, Throw
Special Maneuvers (Dodge): Displacement, Evasion, Grappling Defense, Kick Defense, Offensive Block, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Slash, Thrust
Combinations (unarmed): Displacement/Ducking Punch/Throw
Combinations (armed): Double-Strike/Double-Strike/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Shotguns
Common Weapons: Smith & Wesson M686 (Diff. 6, Dmg: 7, Rate: 2, Clip: 6, Range: 30, Conceal: J, Ammo: hollowpoints), Sawed-Off Ithaca M-37 (Diff. 4, Dmg: 8, Rate: 1, Clip: 5, Range: 7, Conceal: N, Ammo: standard), Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Vagabond
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Dissuade the Technocracy from its Pogrom; 2) Teach others the joys of laughter
Short Term Goals: 1) Discern the local ups and downs of the Ascension War; 2) Form a cabal of like-minded mages
Religion: Animism
Politics: Pedocracy
Sex: Heterosexual/Monogamous
Traits: Mysterious, Affable, Upbeat, Vicious, Sardonic, Confusing, Crafty
Additional Notes: none