Castor King


Concept

Player: Cam
Chronicle: Visitors from the Past
Storyteller: none
Status: PC
Rank: Disciple
Cabal: none
Concept: Craftsman
Tradition: Order of Hermes
House: Verditius
Nature: Martyr
Demeanor: Architect
Essence: Pattern
Apparent Age: 25
Real Age: 30
Awakening: 1996


Attributes

Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 4 (detail-oriented), Intelligence 5 (creative), Wits 2


Abilities

Talents: Alertness 1, Awareness 2, Blatancy 1, Dodge 1, Intimidation 1, Intuition 2, Oral Expression 2, Poetic Expression 1, Subterfuge 1
Skills: Blacksmith 2, Drive 1, Electronics 1, Etiquette 1, Firearms 1, Gunsmith 1, Hypertech 1, Mechanic 2, Meditation 1, Melee 1, Research 2, Scribing 1, Security 1
Knowledges: Academics 2, Alchemy 1, Astrology 1, Computer 2, Enochian 2, Medicine 1, Metaphysics 2, Occult 1, Science 2, Stone Lore 1, Technocracy Lore 1, Traditions Lore 2


Advantages

Spheres: Forces 2, Matter 3, Prime 3
Backgrounds: Arcane 1, Avatar 3, Chantry 3, Destiny 1, Dream 1, Library 2, Resources 2, Sanctum 3
Arete: 3
Willpower: 7
Quintessence (typical): 6
Paradox (permanent): 0
Tass: 50
Resonance: Static (wondrous) 3
Merits: Lightning Calculator (1), Sphere Natural: Matter (5)
Flaws: Asthma (1), Bad Sight (2), Soft-Hearted (1)


Miscellaneous Notes

Hanging Effects: Wondrous Designs (detects nearby "free" Quintessence, especially in objects)
Banality (unusable): 6
Creativity: 7
Quiets: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): none
Special Maneuvers (Dodge): none
Special Maneuvers (Athletics): none
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Rifles
Common Weapons: Smith & Wesson M640 (Diff. 6, Dmg: 6, Rate: 3, Clip: 5, Range: 12, Conceal: P, Accur. +2, Ammo: explosives)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Scientist
Drive: Passive
Social Activity: Introvert
Long Term Goals: 1) Craft the most functional and useful Talismans the Tradition has ever seen; 2) Achieve permanent grant status from the House
Short Term Goals: 1) Amass materials and funds for workshop; 2) Locate potential buyers among fellow mages
Religion: Atheism
Politics: Pedocracy
Sex: Heterosexual/Monogamous
Traits: Weird, Diligent, Nondescript, Intellectual, Innovative, Ingenius, Sly, Micromanaging, Nerdy, Passive-Aggressive, Cold, Ambitious
Additional Notes: none